NASA's Artemis II mission has launched four astronauts around the moon and back, marking humanity's first crewed lunar voyage in 53 years and the first test flight of NASA's Orion capsule and Space Launch System (SLS) with people on board. Five minutes into the flight, Commander Reid Wiseman saw the team's target: "We have a beautiful moonrise, we're headed right at it," he said from the capsule. The Associated Press reports: Artemis II set sail from the same Florida launch site that sent Apollo's explorers to the moon so long ago. The handful still alive cheered this next generation's grand adventure as the Space Launch System rocket thundered into the early evening sky, a nearly full moon beckoning some 248,000 miles (400,000 kilometers) away.
Artemis II commander Reid Wiseman led the charge into space with "Let's go to the moon!" accompanied by pilot Victor Glover, Christina Koch and Canada's Jeremy Hansen. It was the most diverse lunar crew ever with the first woman, person of color and non-U.S. citizen riding in NASA's new Orion capsule.
Carrying three Americans and one Canadian, the 32-story rocket rose from NASA's Kennedy Space Center where tens of thousands gathered to witness the dawn of this new era. Crowds also jammed the surrounding roads and beaches, reminiscent of the Apollo moonshots in the 1960s and '70s. It is NASA's biggest step yet toward establishing a permanent lunar presence. Visit NASA's Artemis II Launch Day blog for the latest updates.
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slashdot le : 01/04/2026 02:00:12
slashdot le : 30/03/2026 06:00:09
An anonymous reader quotes a report from New Scientist: Andrea Marinoni at the University of Cambridge, UK, and his colleagues saw that the amount of energy needed to run a data centre had been steadily increasing of late and was likely to "explode" in the coming years, so wanted to quantify the impact. The researchers took satellite measurements of land surface temperatures over the past 20 years and cross-referenced them against the geographical coordinates of more than 8400 AI data centers. Recognizing that surface temperature could be affected by other factors, the researchers chose to focus their investigation on data centers located away from densely populated areas.
They discovered that land surface temperatures increased by an average of 2C (3.6F) in the months after an AI data center started operations. In the most extreme cases, the increase in temperature was 9.1C (16.4F). The effect wasn't limited to the immediate surroundings of the data centers: the team found increased temperatures up to 10 kilometers away. Seven kilometers away, there was only a 30 percent reduction in the intensity. "The results we had were quite surprising," says Marinoni. "This could become a huge problem."
Using population data, the researchers estimate that more than 340 million people live within 10 kilometers of data centers, so live in a place that is warmer than it would be if the data centre hadn't been built there. Marinoni says that areas including the Bajio region in Mexico and the Aragon province in Spain saw a 2C (3.6F) temperature increase in the 20 years between 2004 and 2024 that couldn't otherwise be explained. University of Bristol researcher Chris Preist said the findings may be more complicated than they look. "It would be worth doing follow-up research to understand to what extent it's the heat generated from computation versus the heat generated from the building itself," he says. For example, the building being heated by sunlight may be part of the effect.
The findings of the study, which has not yet been peer-reviewed, can be found on arXiv.
They discovered that land surface temperatures increased by an average of 2C (3.6F) in the months after an AI data center started operations. In the most extreme cases, the increase in temperature was 9.1C (16.4F). The effect wasn't limited to the immediate surroundings of the data centers: the team found increased temperatures up to 10 kilometers away. Seven kilometers away, there was only a 30 percent reduction in the intensity. "The results we had were quite surprising," says Marinoni. "This could become a huge problem."
Using population data, the researchers estimate that more than 340 million people live within 10 kilometers of data centers, so live in a place that is warmer than it would be if the data centre hadn't been built there. Marinoni says that areas including the Bajio region in Mexico and the Aragon province in Spain saw a 2C (3.6F) temperature increase in the 20 years between 2004 and 2024 that couldn't otherwise be explained. University of Bristol researcher Chris Preist said the findings may be more complicated than they look. "It would be worth doing follow-up research to understand to what extent it's the heat generated from computation versus the heat generated from the building itself," he says. For example, the building being heated by sunlight may be part of the effect.
The findings of the study, which has not yet been peer-reviewed, can be found on arXiv.
slashdot le : 29/03/2026 01:00:11
Project Hail Mary has now grossed $300.8 million globally after earning another $54.1 million this weekend from 86 markets, reports Variety, noting that after just nine days it's now Amazon MGM's highest-grossing film ever.
And last weekend it had the best opening for a "non-franchise" movie in three years, adds the Associated Press — the best since 2023's Oppenheimer: Project Hail Mary, which cost nearly $200 million to produce... is on an enviable trajectory. Its second weekend hold was even better than that of Oppenheimer, which collected $46.7 million in its follow-up frame.
But the movie is based on a book by The Martian author Andy Weir, described by one news outlet as "a former software engineer and self-proclaimed 'lifelong space nerd'... known for his realistic and clear-eyed approach to scientifically technical stories." Project Hail Mary has plenty of real science in it, whether it be space mathematics, physics, or astrobiology... The film's namesake project is even comprised of the space programs of other nations, such as Roscosmos from Russia, the Chinese space program, and the European Space Agency...
The story relies on work NASA has done regarding exoplanets, or planets outside our solar system... [This includes a nearby star named Tau Ceti approximately 12 light years from Earth which is orbited by four planets — two once thought to be in "the habitable zone" where liquid water can exist.] Tau Ceti has long been the setting used by sci-fi authors and storytellers. Isaac Asimov used it for his Robot series. Arthur C. Clarke's "Rama" spacecraft came across a mysterious tetrahedron in the Tau Ceti system. Authors Ursula K. Le Guin and Kim Stanley Robinson also set stories in Tau Ceti, and it also serves as the extrasolar setting of the 1968 Jane Fonda film Barbarella. Most recently, the Bungie video game Marathon is set in the far-off system, serving as part of the background story for the extraction shooter, about a large-scale plan to colonize the Tau Ceti system.
The movie also mentions 40 Eridani A, according to the article, a real star about 16 light-years away that was said to be orbited by the fictional planet Vulcan, home to Star Trek's Mr. Spock, and mentioned in Frank Herbert's Dune as the planet of at least one alien species.
And in a video on IMAX's YouTube channel, the film's directors explain how for a crucial scene they used non-visible-light photography, which is also an important part of modern astronomy. "Even the credits incorporate real astrophotography into the final moments," the article points out, using the work of award-winning Australian astrophotographer Rod Prazeres. "The only difference between his work of capturing space data in images and what ended up on the big screen was that he gave them 'starless versions' of his photographs to make it easier to place credit text over them."
Prazeres wrote on his web site that he was touched the producers "wanted the real thing... In a world where CGI and AI are everywhere, it meant a lot..."
And last weekend it had the best opening for a "non-franchise" movie in three years, adds the Associated Press — the best since 2023's Oppenheimer: Project Hail Mary, which cost nearly $200 million to produce... is on an enviable trajectory. Its second weekend hold was even better than that of Oppenheimer, which collected $46.7 million in its follow-up frame.
But the movie is based on a book by The Martian author Andy Weir, described by one news outlet as "a former software engineer and self-proclaimed 'lifelong space nerd'... known for his realistic and clear-eyed approach to scientifically technical stories." Project Hail Mary has plenty of real science in it, whether it be space mathematics, physics, or astrobiology... The film's namesake project is even comprised of the space programs of other nations, such as Roscosmos from Russia, the Chinese space program, and the European Space Agency...
The story relies on work NASA has done regarding exoplanets, or planets outside our solar system... [This includes a nearby star named Tau Ceti approximately 12 light years from Earth which is orbited by four planets — two once thought to be in "the habitable zone" where liquid water can exist.] Tau Ceti has long been the setting used by sci-fi authors and storytellers. Isaac Asimov used it for his Robot series. Arthur C. Clarke's "Rama" spacecraft came across a mysterious tetrahedron in the Tau Ceti system. Authors Ursula K. Le Guin and Kim Stanley Robinson also set stories in Tau Ceti, and it also serves as the extrasolar setting of the 1968 Jane Fonda film Barbarella. Most recently, the Bungie video game Marathon is set in the far-off system, serving as part of the background story for the extraction shooter, about a large-scale plan to colonize the Tau Ceti system.
The movie also mentions 40 Eridani A, according to the article, a real star about 16 light-years away that was said to be orbited by the fictional planet Vulcan, home to Star Trek's Mr. Spock, and mentioned in Frank Herbert's Dune as the planet of at least one alien species.
And in a video on IMAX's YouTube channel, the film's directors explain how for a crucial scene they used non-visible-light photography, which is also an important part of modern astronomy. "Even the credits incorporate real astrophotography into the final moments," the article points out, using the work of award-winning Australian astrophotographer Rod Prazeres. "The only difference between his work of capturing space data in images and what ended up on the big screen was that he gave them 'starless versions' of his photographs to make it easier to place credit text over them."
Prazeres wrote on his web site that he was touched the producers "wanted the real thing... In a world where CGI and AI are everywhere, it meant a lot..."
slashdot le : 26/03/2026 17:00:11
An anonymous reader quotes a report from Physics World: Researchers at the CERN particle-physics lab have successfully transported antiprotons in a lorry across the lab's main site. The feat, the first of its kind, follows a similar test with protons in 2024. CERN says the achievement is "a huge leap" towards being able to transport antimatter between labs across Europe. [...] To do so, in 2020 the BASE team began developing a device, known as BASE-STEP (for Baryon-Antibaryon Symmetry Experiment-Symmetry Tests in Experiments with Portable Antiprotons), to store and transport antiprotons. It works by trapping particles in a Penning trap composed of gold-plated cylindrical electrode stacks made from oxygen-free copper that is surrounded by a superconducting magnet bore operated at cryogenic temperatures.
The device, which also contains a carbon-steel vacuum chamber to shield the particles from stray magnetic fields, is then mounted on an aluminium frame. This allows it to be transported using standard forklifts and cranes and withstand the bumps and vibrations of transport. In 2024, BASE researchers used the device to transport a cloud of about 105 trapped protons across CERN's Meyrin campus for four hours. After that feat, the researchers began to adjust BASE-STEP to handle antiprotons and yesterday the team successfully transported a trap containing a cloud of 92 antiprotons around the campus for 30 minutes, traveling up to 42 km/h.
With further improvements and tests, the team now hope to transport the antiprotons further afield. The first destination on the team's list is the Heinrich Heine University (HHU) in Dusseldorf, Germany, which would take about eight hours. "This means we'd have to keep the trap's superconducting magnet at a temperature below 8.2 K for that long," says BASE-STEP's leader Christian Smorra. "So, in addition to the liquid helium , we'd need to have a generator to power a cryocooler on the truck. We are currently investigating this possibility." If possible to transport to HHU, physicists would then use the particles to search for charge-parity-time violations in protons and antiprotons with a precision at least 100 times higher than currently possible at CERN.
The device, which also contains a carbon-steel vacuum chamber to shield the particles from stray magnetic fields, is then mounted on an aluminium frame. This allows it to be transported using standard forklifts and cranes and withstand the bumps and vibrations of transport. In 2024, BASE researchers used the device to transport a cloud of about 105 trapped protons across CERN's Meyrin campus for four hours. After that feat, the researchers began to adjust BASE-STEP to handle antiprotons and yesterday the team successfully transported a trap containing a cloud of 92 antiprotons around the campus for 30 minutes, traveling up to 42 km/h.
With further improvements and tests, the team now hope to transport the antiprotons further afield. The first destination on the team's list is the Heinrich Heine University (HHU) in Dusseldorf, Germany, which would take about eight hours. "This means we'd have to keep the trap's superconducting magnet at a temperature below 8.2 K for that long," says BASE-STEP's leader Christian Smorra. "So, in addition to the liquid helium , we'd need to have a generator to power a cryocooler on the truck. We are currently investigating this possibility." If possible to transport to HHU, physicists would then use the particles to search for charge-parity-time violations in protons and antiprotons with a precision at least 100 times higher than currently possible at CERN.
slashdot le : 24/03/2026 01:00:12
Linux gamers are seeing massive performance gains with Wine's new NTSYNC support, "which is a feature that has been years in the making and rewrites how Wine handles one of the most performance-sensitive operations in modern gaming," reports XDA Developers. Not every game will see a night-and-day difference, but for the games that do benefit from these changes, "the improvements range from noticeable to absurd." Combined with improvements to Wayland, graphics, and compatibility, as well as a major WoW64 architecture overhaul, the release looks less like an incremental update and more like one of Wine's most important upgrades in years. From the report: The numbers are wild. In developer benchmarks, Dirt 3 went from 110.6 FPS to 860.7 FPS, which is an impressive 678% improvement. Resident Evil 2 jumped from 26 FPS to 77 FPS. Call of Juarez went from 99.8 FPS to 224.1 FPS. Tiny Tina's Wonderlands saw gains from 130 FPS to 360 FPS. As well, Call of Duty: Black Ops I is now actually playable on Linux, too. Those benchmarks compare Wine NTSYNC against upstream vanilla Wine, which means there's no fsync or esync either. Gamers who use fsync are not going to see such a leap in performance in most games.
The games that benefit most from NTSYNC are the ones that were struggling before, such as titles with heavy multi-threaded workloads where the synchronization overhead was a genuine bottleneck. For those games, the difference is night and day. And unlike fsync, NTSYNC is in the mainline kernel, meaning you don't need any custom patches or out-of-tree modules for it work. Any distro shipping kernel 6.14 or later, which at this point includes Fedora 42, Ubuntu 25.04, and more recent releases, will support it. Valve has already added the NTSYNC kernel driver to SteamOS 3.7.20 beta, loading the module by default, and an unofficial Proton fork, Proton GE, already has it enabled. When Valve's official Proton rebases on Wine 11, every Steam Deck owner gets this for free.
All of this is what makes NTSYNC such a big deal, as it's not simply a run-of-the-mill performance patch. Instead, it's something much bigger: this is the first time Wine's synchronization has been correct at the kernel level, implemented in the mainline Linux kernel, and available to everyone without jumping through hoops.
The games that benefit most from NTSYNC are the ones that were struggling before, such as titles with heavy multi-threaded workloads where the synchronization overhead was a genuine bottleneck. For those games, the difference is night and day. And unlike fsync, NTSYNC is in the mainline kernel, meaning you don't need any custom patches or out-of-tree modules for it work. Any distro shipping kernel 6.14 or later, which at this point includes Fedora 42, Ubuntu 25.04, and more recent releases, will support it. Valve has already added the NTSYNC kernel driver to SteamOS 3.7.20 beta, loading the module by default, and an unofficial Proton fork, Proton GE, already has it enabled. When Valve's official Proton rebases on Wine 11, every Steam Deck owner gets this for free.
All of this is what makes NTSYNC such a big deal, as it's not simply a run-of-the-mill performance patch. Instead, it's something much bigger: this is the first time Wine's synchronization has been correct at the kernel level, implemented in the mainline Linux kernel, and available to everyone without jumping through hoops.